You are here:Home > Language Arts > Graphic Novels > All
Sort By:
Page of 3
20,000 Leagues Under the Sea Early Elementary Black Beauty - Early Elementary Gulliver's Travels - Early Elementary
The Hound of the Baskervilles - Early Elementary King Arthur and the Knights of the Round Table - Early Elementary The Legend of Sleepy Hollow Early Elementary
Robin Hood – Early Elementary The Swiss Family Robinson – Early Elementary The Time Machine - Early Elementary
Treasure Island - Early Elementary The War of the Worlds – Early Elementary Dr. Jekyll and Mr. Hyde
The Hunchback of Notre Dame Eli Whitney and the Cotton Gin George Eastman and the Kodak Camera
Hedy Lamarr and a Secret Communication System Henry Ford and the Model T Isaac Newton and the Laws of Motion
Johann Gutenberg and the Printing Press Jonas Salk and the Polio Vaccine Levi Strauss and Blue Jeans
Louis Pasteur and Pasteurization Marie Curie and Radioactivity Philo Farnsworth and the Television
Samuel Morse and the Telegraph Steve Jobs, Steve Wozniak, and the Personal Computer Thomas Edison and the Lightbulb
The Wright Brothers and the Airplane The Adventures of Marco Polo The Assassination of Abraham Lincoln
The Battle of Gettysburg The Battle of the Alamo Betsy Ross and the American Flag
The Boston Massacre The Boston Tea Party The Brave Escape of Ellen and William Craft
The Boston Massacre
Our Price: 7.50
The Boston Tea Party
Our Price: 7.50
Buffalo Soldiers and the American West The Building of the Transcontinental Railroad The Creation of the U.S. Constitution
The Curse of King Tut's Tomb The First Moon Landing Harriet Tubman and the Underground Railroad
The First Moon Landing
Our Price: 7.50
John Brown's Raid on Harpers Ferry John Sutter and the California Gold Rush The Lewis and Clark Expedition
Lords of the Sea: The Vikings Explore the North Atlantic The Mystery of the Roanoke Colony Nat Turner's Slave Rebellion
Paul Revere's Ride Rosa Parks and the Montgomery Bus Boycott The Salem Witch Trials
Paul Revere's Ride
Our Price: 7.50
The Salem Witch Trials
Our Price: 7.50
The Sinking of the Titanic The Story of Jamestown The Story of the Star-Spangled Banner
The Story of the Statue of Liberty The Voyage of the Mayflower Winter at Valley Forge
Winter at Valley Forge
Our Price: 7.50
Young Riders of the Pony Express The Apollo 13 Mission The Attack on Pearl Harbor
The Apollo 13 Mission
Our Price: 7.50
Experienced parents know that the amount of reading their child does will have a direct and positive impact on his reading fluency and vocabulary development. That is why graphic novels--which we used to refer to as comic books--though once relegated to the category of lowbrow reading, are now experiencing a surge in popularity.

You may think that the comic book medium is primarily for mainstream American children who are peppered by snack-size visual and audio bombardment. If you desire that your children slow down and feast on the written word, then you may cringe at the idea of a graphic novel version of Moby Dick. But before you issue a home-wide ban on these books, consider the following.

If you have a reluctant or beginning reader, your first concern should be for fluidity and competency. You will find that the graphic novel's illustrations draw your child in even as the vocabulary becomes more complex. Then, because the graphics are so attention-grabbing, children often find themselves reading for pleasure.

If your reluctant reader is an older child, your main concern may be making sure that he is culturally savvy. With graphic novels, vocabulary is introduced via contextual clues, making great literature accessible to more children. The interesting pictures and snappy dialogue, with little-to-no narration to bog the reader down, will encourage independent reading and learning. As the child's competence and confidence grow, so will his joy of literacy.

Even if your older child is a competent reader, he will enjoy taking a break from the verbally intense books characteristic of higher-level learning to enjoy a more visual form of storytelling. A 2006 study found that the amount of reading children did for fun decreased from the time they were eight through the teen years. Graphic books can re-engage them in the delights of reading for leisure as well as for learning.

There are children who may never read for pleasure; God just might have wired them differently. But most children, from the reluctant, faltering reader to the brilliant but easily bored adolescent, will find graphic novels intriguing.